![]() ![]() ![]() Perks are drawn from the enum XGTacticalGameCoreNativeBase.EPerkType - in EU this had 111 entries, while in EW the list has been expanded to 172.Ībilities are drawn from the enum XGTacticalGameCoreData.EAbility - in EU this had 89 entries, while in EW the list has been expanded to 96.Īs you can see there are 61 new perks but only 7 new abilities.Ī perk is a passive property that a unit possesses. Unfortunately the game itself blurs the line here, but from a code perspective these things are quite distinct. (Taken from an Amineri post in the Enemy Within Discovery Thread.) The information presented here is still applicable to that mod. See Enhanced Perk Tree mod - XCOMEU: 2012. ![]() ![]() There is now a mod available (for EU) that expands the size of the table and the number of selections available for each promotion. Here is a list of the perks found in the XComGame.upk file function XComPerkManager and their uses & effects, to be completed as testing advances.Ī table of the Perk value codes and their offsets may be found in Table of Perk Codes and Offsets - XCOM:EU 2012. ![]()
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